This is a LB bug
I don't know how the Sik plugin works, but i imagine he doesn't have 'lost' time to make 'human errors checking'

If the triangle the plugin found has an invisible edge, it assume that it has to create a quad, so it creates a quad in the BL4, and if it doesn't find the 4th corner, it let the initialising value (0, or unknown) and write it in the BL4
Pod, if you describe a quad, it will use a quad, and if the fourth corner is set at 0.0.0 when the reste of the corners are somewhere at 500,500,0, there are no bugs for him, but the pod engine has the bug that if a face is to width, it doesn't texture it (the texture is to small to apply a pixel to each 'pixel' of the face), and he also has bug with collisions tests and grip.
In conclusion, Sik plugin and Pod engine does support LB Bugs, but don't correct them

This can be view as a problem here, but using such 'bugs' can also be usefull sometime, like the normal we can modify, the visibility list, ....
Since 1997, didn't your wife understood that you love POD better than her?
Skubidou:~