Vortex,
From the looks of things, you dont need any tips on your modeling techniques. If your like me, you hate UVW mapping the most. I have found that by dividing your maps (tga) logically, and using premapped pieces to assemble your track, you can save a lot of trouble mapping.
What I do is, put all the roadway textures in the upper left corner, and lower left. Make the ones you use most in the upper left. Put wall textures in the right side, and decoration textures lower right.
When I made Bender, I built a 20 triangle length of track surface, and mapped the driving surface to the upper left corner. You can either do this one square at a time (hard way), or map the whole thing the UVWUnwrap it to get each square mapped to that one corner of the bitmap(easier way). I then mapped the wall sections to the upper right corner.
Now I assembled 5 or 6 (I forget how many) tga images with different textures, putting all the driving surface textures in the upper left, and all the wall textures upper right.
Here is where it starts going faster. Clone (copy) the whole piece, and move/manipulate/edit it into the shape you want, and place it at the end of the first piece. You now have 40 polygons of track built, and already textured. Keep going until your done.
If you want different textures, just select the polygons you want to change, and change the material ID number. Since you have divided your images into sections, you dont have to re-UVWUnwrap them.
I started Bender with one piece, and in 2 hours had the whole track assembled. I then just tweaked it until I liked it. I drew in the surrounding scenery later, and used one tga for that. Pretty much the same deal.
This all works pretty well for the driving surfaces and walls of the main track. For buildings and such, you have to spend a bit more time. LOL.
I like 3dsMax, but only because its the only modeler I have ever used. Now when I try Lightwave or Maya, I just dont like it.
I also have around 6-7 books for it, LOL.
After saying all of that, I realized it probably wont help unless you do all the work in Max, hmmm...
Hope it helps.
