Voodoo wrapper

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Swift
Messages : 36
Inscription : 20 sept. 2003 17:27

Voodoo wrapper

Message par Swift »

I have been trying to get this right all morning. I can't force 1024x768 without getting the grsstwinopen error. I am also getting missing and corrupt textures on the tracks and cars. What are the best settings to get this working right?

Swift
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Bandie
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Inscription : 12 sept. 2003 22:40
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Message par Bandie »

@swift: I made some screenshots of my working wrapper settings at 11/01/04 here http://www.berlinrc.de/pod/InfosnUpdates.html
Maybe this can help.
And use this patched pod exe http://www.berlinrc.de/pod/downloads/podx3dfxBANDIE.exe
rgds, Bandie
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Swift
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Message par Swift »

I tried your settings and exe Bandie and it still is not working. Here is a pic of what I am getting. Hard to tell but note the "see through wall" that lets you see the track around the corner, and the sky texture that is to low. It also moves with the car as I drive. Other times sections of the track are missing until I get right to the "hole".

Image
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Swift
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Message par Swift »

Here is another:

Image
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Swift
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Message par Swift »

Got it! I had set it for emulate w buffer. Works pretty good now!
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Bandie
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Message par Bandie »

@Swift Sounds good that you could fix it.
SO see you soon on the roads of IO ;)

What about the contest?

rgds, Bandie
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Freddy
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See thru wall!!

Message par Freddy »

I wish I could do that with POD.
Be able to see thru walls so that I can see what was coming up around corners :my name is Siklist:
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Swift
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Message par Swift »

Sounds good in theory until you run smack into a wall you couldn't see until it was too late..........
Amazo_Phanto
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Inscription : 13 sept. 2004 20:28
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Message par Amazo_Phanto »

also, since i think this problem may be relevant, when i used the dgvoodoo wrapper, the game wouldnt start at all (black screen). Ive tried all the settings, if someone thinks they could help, email me and ill send the log file.
Amazo_Phanto
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dgvoodoo 1.31

Message par Amazo_Phanto »

full 1.31 was released about a month ago... (does anyone know this?)
Amazo_Phanto
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log file...

Message par Amazo_Phanto »

main bit of the log when pod crashed showed this:

Depth buffer config: Emulate W-buffer
Creating depth buffer OK
Used depth buffer bit depth: 32
Stencil bits: 8
Exception occured in function grBufferSwap
EIP: 1001fa81, DLL Base=10000000
Calling history: grBufferSwap


strange, considering that i set the colour depth to 16 bits :?: :?: :(
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