Proposed Track
LOL. Algor, dont worry. The new track is under development, but it will take longer because I am starting the new job. Dont hate Skubidou. ( I know your dont anyway ) He is only trying to help me to do these tracks the right way. I tend to hurry too much. I learned some hard lessons with Forgetit, and I want to try to make sure I dont repeat them.
The way I see it, there are maybe 25 or so players still interested in POD.
Only a few still dedicate their lives to making ghosts, LOL.
Of those few, some wont like the new tracks. (Hard to believe, but I still havent raced reverse Spin or reverse Magnetic more than a few times. I havent even tried reverse Babelweb, I guess you know what I think of that track)
There are a lot of sections I really like, so you are seeing them in the tracks. It IS IMPOSSIBLE to create tracks like this without a TON of editing. Most of the time, I merge 2-5 tracks, seperate them from each other, and try to envision how they could be joined. The result is usually something like Forgeitit, or the new track I am making.
You dont really think I know what its going to look like before I start, do you? LOL I am not that gifted. The only REAL planning on my part, is figuring out which tracks to load up and tear apart, hehe. I do, however, try to use the difficult sections.
Creation is very difficult for me. Having all the track parts on one screen makes it a lot easier. The hardest part is figuring out where to split the pieces, so I can glue them back together again.
The next hardest part is keeping the track flowing, so you dont come to a place and say, "Fuck, this is stupid"! (I dont mind if you swear, I just dont want you to think its stupid, HEHEHE)
This is why you see some long straights, or an easy corner or two.
Nobody wants to race a track made entirely of impossible shortcuts. (Well, maybe Algor WOULD but no one else, LOL)
Ive rambled on enough, heh.
The way I see it, there are maybe 25 or so players still interested in POD.
Only a few still dedicate their lives to making ghosts, LOL.
Of those few, some wont like the new tracks. (Hard to believe, but I still havent raced reverse Spin or reverse Magnetic more than a few times. I havent even tried reverse Babelweb, I guess you know what I think of that track)
There are a lot of sections I really like, so you are seeing them in the tracks. It IS IMPOSSIBLE to create tracks like this without a TON of editing. Most of the time, I merge 2-5 tracks, seperate them from each other, and try to envision how they could be joined. The result is usually something like Forgeitit, or the new track I am making.
You dont really think I know what its going to look like before I start, do you? LOL I am not that gifted. The only REAL planning on my part, is figuring out which tracks to load up and tear apart, hehe. I do, however, try to use the difficult sections.
Creation is very difficult for me. Having all the track parts on one screen makes it a lot easier. The hardest part is figuring out where to split the pieces, so I can glue them back together again.
The next hardest part is keeping the track flowing, so you dont come to a place and say, "Fuck, this is stupid"! (I dont mind if you swear, I just dont want you to think its stupid, HEHEHE)
This is why you see some long straights, or an easy corner or two.
Nobody wants to race a track made entirely of impossible shortcuts. (Well, maybe Algor WOULD but no one else, LOL)
Ive rambled on enough, heh.
Hehe :)
I always get in te wall on Forgetit when switching from the West part to Factory Part
So I think "Fuck ! I am stupid" ... but never "Fuck ! This is stupid" Especially when I know you had a hard time making it so nice
Thanks again LB
I should soon post ghosts on it ... but I have to find more time ... especially when I see Algor's 1.21 laps Hehe, he is really a challenging guy
DERF
So I think "Fuck ! I am stupid" ... but never "Fuck ! This is stupid" Especially when I know you had a hard time making it so nice
Thanks again LB
I should soon post ghosts on it ... but I have to find more time ... especially when I see Algor's 1.21 laps Hehe, he is really a challenging guy
DERF
- megapolpod
- Messages : 105
- Inscription : 07 oct. 2003 18:31
- Contact :
and what is with pod3? can you play that under xp? where and who can i get that. i hate to play pod, because it only runs under 95 98 me. here a sample. i find a new track on internet, but before i play that i must do it on disk and down to the other pc. the other pc is very very slow. before i can play that new track i must install that. oh oh oh that isn't very well.
waiting for pod 3
megapolpod
waiting for pod 3
megapolpod
Yes ..
juste take your scissors, a good glue, cut ... paste ... cut ... paste
Even a child would do it
Nah, just the image that represents the track just amazes me for the work it requires ... Nice job, I will never say it enough
DERF
Even a child would do it
Nah, just the image that represents the track just amazes me for the work it requires ... Nice job, I will never say it enough
DERF
Man...
This one is giving me a lot of trouble.
I was getting errors saying, "Polygon (some number) is neither a quadrilateral or a triangle".
When I checked that polygon, it was too a triangle, dammit. LOL
Again, I had to make edges visible to get rid of this error. This was in the Parking section, where the tubes end and extend outside the walls. Wierd.
Then I was getting an error on some vertex not within proper mapping coordinates, and when I checked it, YES IT WAS! Grrr... finally figured out I had to weld vertices while Unwrapping UVW. Apparently, this is not the same thing as welding vertices in vertice edit mode.
Im not liking this track very much, . SOB is giving me a headache.
Probably wont work on it much for a while. New job starts tomorrow, woohoo.
This one is giving me a lot of trouble.
I was getting errors saying, "Polygon (some number) is neither a quadrilateral or a triangle".
When I checked that polygon, it was too a triangle, dammit. LOL
Again, I had to make edges visible to get rid of this error. This was in the Parking section, where the tubes end and extend outside the walls. Wierd.
Then I was getting an error on some vertex not within proper mapping coordinates, and when I checked it, YES IT WAS! Grrr... finally figured out I had to weld vertices while Unwrapping UVW. Apparently, this is not the same thing as welding vertices in vertice edit mode.
Im not liking this track very much, . SOB is giving me a headache.
Probably wont work on it much for a while. New job starts tomorrow, woohoo.
Ok Algor, you can quit waiting.
http://www.angelfire.com/wa3/riffraff1/XPTracks.html
Anyone who dls this track, prepare yourself for an aggravating drive.
Read the txt if you want to.
I wont be working on any more tracks for a while, I need another break.
http://www.angelfire.com/wa3/riffraff1/XPTracks.html
Anyone who dls this track, prepare yourself for an aggravating drive.
Read the txt if you want to.
I wont be working on any more tracks for a while, I need another break.
- Rob
- Messages : 2888
- Inscription : 20 juil. 2003 18:30
- Localisation : Une fois la Belgique deux fois !
- Contact :
Wow...
Nice Job Leadbest this one looks really tough !!!
I'm looking forwartd to try it...still need to ghost Forgetit...and now this one...big job
I'm trying to get Pod running on my computer but it seems that it's impossible with latest Nvidia Detonator...
Think I'll have to revert to the old 30.82 drivers once again...
But some new games don't work correctly with these...
I'm looking forwartd to try it...still need to ghost Forgetit...and now this one...big job
I'm trying to get Pod running on my computer but it seems that it's impossible with latest Nvidia Detonator...
Think I'll have to revert to the old 30.82 drivers once again...
But some new games don't work correctly with these...
Algor, Its not TOO hard to make the track, but making it work was a pain in the butt.
I might try and redo the textures again for 3DFX users, to get the image count below 20. Right now its at 25. That would be the only change, but its going to have to wait Im busy, LOL.
Skubi, I see where youre talking about. I have the web page up on 3 different sites, and different sections have files on each. I messed up on the main page link on a few. My ISP only allows 5MB of storage on my main site, so I am using Angelfire for the others. Someday I might find a better solution.
Rob, glad to see your interested. I was starting to worry about you bro. You dont miss Porkinet (spelled right?) that bad do you? LOL.
I might try and redo the textures again for 3DFX users, to get the image count below 20. Right now its at 25. That would be the only change, but its going to have to wait Im busy, LOL.
Skubi, I see where youre talking about. I have the web page up on 3 different sites, and different sections have files on each. I messed up on the main page link on a few. My ISP only allows 5MB of storage on my main site, so I am using Angelfire for the others. Someday I might find a better solution.
Rob, glad to see your interested. I was starting to worry about you bro. You dont miss Porkinet (spelled right?) that bad do you? LOL.
- Rob
- Messages : 2888
- Inscription : 20 juil. 2003 18:30
- Localisation : Une fois la Belgique deux fois !
- Contact :
LMAO !!
Not THAT much but much anyway you don't know what it is to get yourself beaten by Grokon...uuuh....
It's really painful ! Nearly enough to make you hang off your wheel forever !
Nah seriously I'm really busy these times too and I don't have the "freak" stuff anymore with racing games since I have real important things to worry about...
It's not like if I was still student you know...
Well, I keep loving Pod and keep playing new stuffs, and as soon as I'll have a decent life rythm with a computer near of me....I'll try to kick some asses back
No one's aimed...of course
Ow...it's PorCinet !!! With a C like Crazy little pig...snif snif !!
LB, Once again you have done an excellent job in "Cutting & Pasting" this track.
What I like the most is the texturing, especially on "SPECIAL"
Who should take the merit for that? Skubidou or you?
You have become great at doing this, I hope you reconsider and don't quit making more tracks.
The POD community wants to keep enjoying your tracks.
PS.: I had a lack of textures in the "SPIN" section just like in Forgetit, I thought it was worth mentioning it
What I like the most is the texturing, especially on "SPECIAL"
Who should take the merit for that? Skubidou or you?
You have become great at doing this, I hope you reconsider and don't quit making more tracks.
The POD community wants to keep enjoying your tracks.
PS.: I had a lack of textures in the "SPIN" section just like in Forgetit, I thought it was worth mentioning it
Thanks Freddy.
The retextured sections are cool. I might try this with the whole track, maybe get the image count down for you 3DFX guys. Might lose the nice look though.
Come to think of it, the Spin sections are the ones using the higher ID numbers on both tracks. You must be able to see the first 20 ok, and errors on the rest?
Hmmm...
The retextured sections are cool. I might try this with the whole track, maybe get the image count down for you 3DFX guys. Might lose the nice look though.
Come to think of it, the Spin sections are the ones using the higher ID numbers on both tracks. You must be able to see the first 20 ok, and errors on the rest?
Hmmm...